DUNGEON CITY RUMBLE / INTERFACE
Two exits, both called “Monster room”
One small-screen playthrough exposed a problem with naming the next room.

The Ancient floor offered two exits from room 5. Both led to monster rooms, so the two travel cards looked interchangeable. The information the player needed was already on the map, but there was no reliable way to match a card to a door.
The revised cards identify rooms 3 and 11. Numbered pins mark the destinations, and dashed lines trace the passages the party can actually walk. When the camera turns, the direction text changes while each number stays attached to its room.
The check was simple. On a 390-pixel screen, find room 11 and choose it from the map. With the pins in place, the party took the intended passage. The later fog-of-war pass kept those numbers at the visible thresholds.