DUNGEON CITY RUMBLE / EXPLORATION
What can you see from the doorway?
Fog of war turned two obvious destinations into a choice worth making.

Room 5 on Ancient seed 1006 had a revealing problem. From the fork, the player could already see the two bats waiting beyond the exits. By the time the party reached the doorway, the map had given away the surprise.
In the next pass, the visible stone stopped at two dim passage mouths. Each exit kept its number. Mist covered the edge of the floor, and choosing a number sent the party down that passage. New ground appeared under their feet while the trail behind them stayed on the map.
The entrance still assembles from wireframe to stone. The camera now frames that first room, leaving the rest of the layout to discover. A routing check visited 160 rooms across ten seeds. On a 390-pixel screen, the Ancient party could still choose its second passage by tapping the numbered pin.